Warhammer painting problems and techniques: your questions answered
Short answer
These pages cover the painting problems beginners ask about, and how to paint the colours and details that trip them up.
The questions in this section
- Why is my paint bumpy or gritty?
Four causes of a rough painted surface, how to tell them apart and when to leave it alone. - Why can I see brush strokes in my paint?
Why a coat dries streaky or patchy, how thin to make it and when a second coat is the fix. - Why is my Contrast paint patchy?
Why Contrast paint pools and dries in tide marks, and how to lay it on or rescue a blotchy coat. - Why does my drybrushing look scratchy?
Why drybrushing goes scratchy or chalky, where it works, where it does not and what to do on flat armour. - Can I fix a bad paint job?
What to try before you strip a model: a table of common mistakes, the quick fix for each and when to repaint. - How do I paint eyes and faces?
Four levels of eye painting from skipping them to a reflective highlight, plus a quick face recipe. - How do I paint metal armour and edges?
Four metal looks from steel to coloured gold, the recipe Games Workshop's painters use for each and how to catch the edges. - How do I paint yellow?
Why yellow is hard, which undercoat to use and the quick Contrast route against the slower Base and Layer route. - Is my painting tabletop standard?
What Battle Ready means, a quick check you can run on one model and the two usual ways to reach it. - How do I paint white without it going chalky?
Why white dries chalky or patchy and the off-white route Games Workshop's painters use instead. - How do I paint black armour?
Why black armour looks flat, the grey edge-highlight route and the quick Contrast route.
Common questions
What if my problem is not listed?
Our paints and tools guide covers the basics. For anything else, our contact page reaches the shop.
Technique advice comes mainly from the Warhammer Community articles named at the foot of each page. Where a page gives the shop's own advice, it says so.