Introduction: Understanding Warhammer Turns
If you're new to Warhammer, one of the most important things to understand is how turns work. Every game is built around a structured sequence of phases, and learning this system is the key to playing confidently.
At first, Warhammer turns may seem complicated, but they follow a consistent pattern. Once you understand the structure, the game becomes much easier to follow.
This guide explains Warhammer turns in simple terms, breaking down each phase step by step so beginners can learn quickly.
What Is a Turn in Warhammer?
A turn in Warhammer is a sequence of phases where one player moves, attacks, and resolves actions before the other player takes their turn.
Simple Explanation
- Players take turns one at a time
- Each turn is divided into phases
- Each phase has specific actions
Quick summary: A turn is your opportunity to control your army and make decisions.
Overview of a Warhammer Turn
A typical Warhammer turn is made up of several phases.
Main Phases
- Command Phase (or Hero Phase in Age of Sigmar)
- Movement Phase
- Shooting or Magic Phase
- Charge Phase
- Combat Phase
- Morale Phase
Key idea: Each phase represents a different type of action in the game.
Step-by-Step Breakdown of Each Phase
1. Command Phase / Hero Phase
This is where you activate abilities and prepare your army.
- Use special abilities
- Gain command points
- Plan your strategy
Beginner tip: This phase sets up the rest of your turn.
2. Movement Phase
You move your units across the battlefield.
- Advance toward objectives
- Position units strategically
- Prepare for attacks
Quick summary: Movement determines your positioning for the turn.
3. Shooting Phase
Units with ranged weapons can attack enemies.
- Select targets
- Roll dice to hit and wound
- Apply damage
Not all units can shoot—some are melee-focused.
4. Charge Phase
Units attempt to move into close combat.
- Declare charges
- Roll dice for distance
- Engage enemy units
Key idea: Charging allows melee combat to begin.
5. Combat Phase
This is where close combat happens.
- Units fight in melee
- Players alternate attacks
- Damage is resolved
Quick summary: Combat is one of the most important phases.
6. Morale Phase
This phase represents the psychological effects of battle.
- Check for losses
- Remove fleeing models
Not all games emphasise morale equally, but it adds realism.
Warhammer 40K vs Age of Sigmar Turn Differences
Warhammer 40K
- More structured turn order
- Dedicated command phase
- Shooting plays a major role
Age of Sigmar
- Hero phase replaces command phase
- Magic is more prominent
- Alternating combat system
Both systems follow similar structures but differ in emphasis.
Learn more in How to Start Warhammer.
How Long Does a Turn Take?
- Beginner turn: 15–30 minutes
- Experienced player: 10–20 minutes
- Large armies: longer turns
Quick summary: Turns become faster with experience.
How Turns Fit Into the Full Game
A Warhammer game is made up of multiple rounds.
- Each player takes a turn per round
- Games usually last 3–5 rounds
- Total game time depends on turn length
Learn more in How Long Does a Warhammer Game Last.
Best Way to Learn Warhammer Turns
1. Start With a Starter Set
Starter sets simplify the learning process.
2. Play Small Games
Fewer units make turns easier to manage.
3. Focus on One Phase at a Time
Learn each phase individually.
4. Practice Regularly
Repetition helps you remember the turn order.
Quick summary: Start simple and build your understanding gradually.
Beginner-Friendly Units for Learning Turns
These units are straightforward and ideal for beginners.
Common Beginner Mistakes
- Skipping phases
- Forgetting abilities
- Moving units incorrectly
- Rushing through turns
Key advice: Take your time and follow the sequence carefully.
Tips to Improve Your Turn Efficiency
- Plan your turn in advance
- Group similar actions together
- Keep rules accessible
- Stay organised
Quick summary: Preparation makes turns faster and smoother.
Frequently Asked Questions (FAQ)
How do Warhammer turns work?
Warhammer turns are divided into phases where players move, attack, and resolve actions in a structured order.
How many phases are in a Warhammer turn?
Most turns have 5–6 phases, including movement, shooting, and combat.
Do both players act in every phase?
Usually one player completes their full turn, but some phases include alternating actions.
Are Warhammer turns hard to learn?
No, they may seem complex at first but become easy with practice.
What is the most important phase?
The movement and combat phases are often the most important for gameplay.
Conclusion: Mastering Warhammer Turns
Understanding how Warhammer turns work is essential for enjoying the game. While the structure may seem complex at first, it becomes intuitive with practice.
By learning each phase step by step and starting with simple games, you can quickly gain confidence.
Warhammer is a deep and rewarding hobby, and mastering turns is the foundation of gameplay.
Start with a beginner set, play your first game, and build your skills over time.
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